RetroArch is a comprehensive frontend for the libretro API, developed by the libretro organization. It facilitates cross-platform emulation of video games, game engines, and media players. Licensed under the GNU General Public License v3.0, RetroArch has been under active development since 2010. The project is well-regarded for its broad platform compatibility, advanced features like shaders and real-time rewind, and accessibility options.
audio/drivers/wasapi.c
) reflect an ongoing effort to ensure robust audio performance on Windows platforms.Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
github-actions | 1 | 0/0/0 | 12 | 20 | 638 | |
LibretroAdmin | 3 | 2/2/0 | 11 | 23 | 438 | |
Eric Warmenhoven | 1 | 9/10/0 | 9 | 8 | 112 | |
zoltanvb | 1 | 2/2/0 | 2 | 6 | 89 | |
Thiago Seus | 1 | 2/2/0 | 4 | 4 | 77 | |
Reilly Brogan | 1 | 1/1/0 | 1 | 9 | 33 | |
Joe Osborn | 1 | 1/1/0 | 2 | 1 | 22 | |
David Hedlund | 1 | 1/1/0 | 1 | 1 | 22 | |
Viačasłaŭ | 1 | 1/1/0 | 1 | 2 | 18 | |
Mats | 1 | 1/1/0 | 1 | 1 | 11 | |
MoistDreams (Misunderstood-Wookiee) | 0 | 0/1/0 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
github-actions | 1 | 0/0/0 | 12 | 20 | 638 | |
LibretroAdmin | 3 | 2/2/0 | 11 | 23 | 438 | |
Eric Warmenhoven | 1 | 9/10/0 | 9 | 8 | 112 | |
zoltanvb | 1 | 2/2/0 | 2 | 6 | 89 | |
Thiago Seus | 1 | 2/2/0 | 4 | 4 | 77 | |
Reilly Brogan | 1 | 1/1/0 | 1 | 9 | 33 | |
Joe Osborn | 1 | 1/1/0 | 2 | 1 | 22 | |
David Hedlund | 1 | 1/1/0 | 1 | 1 | 22 | |
Viačasłaŭ | 1 | 1/1/0 | 1 | 2 | 18 | |
Mats | 1 | 1/1/0 | 1 | 1 | 11 | |
MoistDreams (Misunderstood-Wookiee) | 0 | 0/1/0 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
RetroArch is a sophisticated frontend for the libretro API, designed to be a cross-platform hub for video games through emulation, game engines, and media players. Managed by the libretro organization, RetroArch emphasizes portability and features a user-friendly interface that supports a wide range of platforms. The project is open-source under the GNU General Public License v3.0 and has been actively developed since its inception in 2010. RetroArch is notable for its extensive platform support, advanced features like shaders, real-time rewind, and video recording, as well as its accessibility options.
The development team at RetroArch has been actively committing changes, focusing on enhancements, bug fixes, and localization updates. Below is a detailed reverse chronological list of recent activities by key team members:
Eric Warmenhoven:
Thiago Seus (thgcode):
Zoltanvb:
David Hedlund:
LibretroAdmin:
Mats (Myaats):
Reilly Brogan (ReillyBrogan):
Joe Osborn (JoeOsborn):
Viačasłaŭ (viachaslavic):
The recent commit history shows a strong focus on internationalization, with numerous updates to translation files facilitated by automated actions from GitHub. There is also a significant emphasis on platform-specific enhancements, particularly for iOS/tvOS, indicating an ongoing effort to refine the user experience on Apple devices. Accessibility improvements are recurrent, showcasing RetroArch's commitment to inclusivity. Moreover, input handling and device reservation enhancements suggest that the team is working towards more robust support for various controllers and input devices across all supported platforms.
Overall, the development team at Retroarch is actively engaged in both expanding the software's capabilities and ensuring its stability across an impressive array of platforms. Their work not only enhances user experience but also ensures that RetroArch remains at the forefront of emulation technology.
The RetroArch project has recently seen activity in issues related to building with new library versions, controller compatibility, and platform-specific bugs. Notably:
These issues suggest a pattern of challenges related to adapting RetroArch to evolving external libraries and operating systems, as well as ensuring consistent user experience across different hardware.
These issues reflect ongoing efforts to address compatibility and functionality challenges as new software versions and hardware are introduced. The presence of critical build and installation issues indicates areas that may require immediate attention to prevent disruption in user experience.
The open pull requests indicate ongoing discussions and developments, especially concerning platform-specific configurations and enhancements like sensor support in SDL. The closed pull requests show active maintenance and incremental improvements in user experience across different platforms. There is a healthy mix of minor fixes and significant feature discussions, suggesting active community engagement and responsiveness to both trivial and complex issues.