RetroArch, a cross-platform frontend for the libretro API, continues to be a popular choice for retro gaming enthusiasts, offering a unified interface for various emulation cores. Despite its popularity, recent development activity has been minimal, with no significant commits or pull requests in the past month.
The RetroArch project has seen a flurry of user engagement through issues and feature requests, but development progress appears stagnant. Recent issues highlight persistent challenges with controller compatibility, performance on different platforms, and specific core functionalities. For instance, #16898 addresses a critical issue with the linuxraw controller driver in virtual machines, while #16897 suggests adding cloud support for Android. These issues indicate ongoing user demand for improved functionality and experience.
zoltanvb
github-actions
kwyxz
Eric Warmenhoven
hunterk
mahoneyt944
Jason Breitweiser
Viačasłaŭ
Jamiras
negativeExponent
LibretroAdmin
Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
libretroadmin | 1 | 0/0/0 | 14 | 62 | 5911 | |
github-actions | 1 | 0/0/0 | 21 | 49 | 2564 | |
Jamiras | 1 | 1/1/0 | 1 | 25 | 1074 | |
Eric Warmenhoven | 1 | 16/16/0 | 16 | 32 | 704 | |
Jason Breitweiser | 1 | 0/1/0 | 1 | 17 | 592 | |
zoltanvb | 1 | 8/7/0 | 8 | 43 | 296 | |
kwyxz | 1 | 3/3/0 | 3 | 10 | 60 | |
hunterk | 1 | 2/2/0 | 2 | 2 | 17 | |
Viačasłaŭ | 1 | 3/2/0 | 2 | 2 | 11 | |
mahoneyt944 | 1 | 1/1/0 | 1 | 1 | 9 | |
negativeExponent | 1 | 2/2/0 | 2 | 2 | 7 | |
Nargash (Nargash) | 0 | 0/0/1 | 0 | 0 | 0 | |
None (YanqiXu2) | 0 | 1/0/1 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
Timespan | Opened | Closed | Comments | Labeled | Milestones |
---|---|---|---|---|---|
7 Days | 14 | 5 | 7 | 14 | 1 |
30 Days | 63 | 20 | 74 | 62 | 1 |
90 Days | 208 | 65 | 371 | 207 | 1 |
All Time | 7715 | 5001 | - | - | - |
Like all software activity quantification, these numbers are imperfect but sometimes useful. Comments, Labels, and Milestones refer to those issues opened in the timespan in question.
The RetroArch GitHub repository currently has 2,714 open issues, indicating a high level of ongoing user engagement and potential areas for improvement. Recently, several critical issues have emerged, particularly concerning controller compatibility, performance on various platforms, and specific core functionalities. Notably, there are recurring themes around input handling, especially with controllers like the DualSense and Switch Pro Controller, as well as issues related to save states and game loading across different systems.
Several issues highlight significant user frustration, such as the inability to load certain games or cores properly, which may impact user retention and satisfaction. The presence of multiple feature requests suggests a demand for enhanced functionality and user experience improvements.
Most Recently Created Issues:
Issue #16898: linuxraw: The linuxraw controller driver not working in GNU/Linux virtual machines
Issue #16897: Feature Request Add cloud (Nav server) for android?
Issue #16896: Haptic feedback/Vibration strength parameter is ignored
Issue #16895: It is possible to activate the cheat menu in a network room with core fbneo.
Issue #16894: [feature request] iOS option to toggle fullscreen/ custom resolution shortcut
Issue #16893: PS1 game Alundra (USA) issues
Issue #16892: [Feature request] Pressure sensitive Fast-forward, and Rewind settings
Issue #16891: MS-DOS core should be in the list as MS-DOS, next MS-X not just DOS
Issue #16890: Unable to run on Ubuntu Frame
Issue #16889: RetroARCh LINUX MINT doesn't recognize any other drives where my ROMS are stored
Overall, these recent issues point to a mix of urgent bugs that need addressing alongside valuable feature requests that could enhance RetroArch's capabilities across various platforms.
The dataset contains a comprehensive list of pull requests (PRs) for the RetroArch project, highlighting both open and closed PRs, their descriptions, statuses, and comments from contributors. The analysis focuses on the themes, commonalities, and notable features being worked on within these PRs.
PR #16747: Sort Remaps by Connected Controller
PR #16835: Auto save state when loading new content
PR #16826: Make individual thumbnail downloads obey filename match setting
PR #16743: Add option to disable analog stick menu navigation
PR #16720: Simplified Parameter Parsing for Shader Formats
PR #16683: Wayland: Load cursor theme/size based on settings
PR #16481: Bump actions/upload-artifact from 3 to 4
PR #16475: Fix CloudSync on Windows, enable by default
PR #16464: Update bundled assets for functional initial install
PR #16449: Use reverse DNS name for desktop file and icon
The pull requests reflect an active development environment within the RetroArch project, with a focus on enhancing user experience and addressing long-standing issues. Several key themes emerge from the analysis:
User Experience Enhancements: Many PRs are aimed at improving usability features such as auto-saving states (#16835), remapping controls (#16747), and customizing input options (#16743). These enhancements indicate a strong commitment to refining the user interface and making RetroArch more intuitive for gamers.
Feature Requests and Community Feedback: The responsiveness of contributors to community feedback is evident in PRs like #16743 (analog stick navigation) and #16826 (thumbnail downloads). This engagement fosters a collaborative environment where user needs are prioritized in development efforts.
Code Maintenance and Simplification: Several PRs focus on simplifying existing code structures or processes, such as #16720 (shader parameter parsing) and #16683 (Wayland cursor handling). These efforts not only improve code readability but also facilitate future development by reducing complexity.
Cross-Platform Compatibility: Many changes target specific platforms (e.g., iOS/tvOS enhancements in multiple PRs), showcasing RetroArch's commitment to maintaining broad compatibility across various operating systems while addressing platform-specific issues like those seen in #16475 (CloudSync) and #16806 (local thumbnail support).
Quality Assurance and Bug Fixes: Numerous PRs are dedicated to fixing bugs or enhancing stability (#16810 for Vulkan shaders), indicating ongoing efforts to ensure that RetroArch operates smoothly across all supported platforms.
Community Contributions: The volume of contributions from various developers highlights a vibrant community around RetroArch, with many contributors actively participating in discussions about features, fixes, and enhancements as seen in comments throughout the PRs.
In summary, the pull requests analyzed demonstrate a proactive approach to development within the RetroArch project, characterized by user-centric improvements, community engagement, code simplification efforts, cross-platform support, and a strong focus on quality assurance. The ongoing activity suggests a healthy project trajectory with continued relevance in the retro gaming community.
zoltanvb
github-actions
kwyxz
Eric Warmenhoven (warmenhoven)
hunterk
mahoneyt944
Jason Breitweiser (jbreitweiser)
Viačasłaŭ (viachaslavic)
Jamiras
negativeExponent
LibretroAdmin
YanqiXu2 & Nargash
Overall, the team's recent activities reflect ongoing commitment to enhancing RetroArch's functionality while maintaining high code quality standards through collaboration and automation.