PCSX2, an open-source PlayStation 2 emulator, continues to see active development with a focus on enhancing user experience and addressing persistent bugs, particularly in graphics rendering and controller support.
The recent issues and pull requests (PRs) in the PCSX2 project highlight ongoing challenges and efforts to improve the emulator. Notable issues include graphical artifacts and performance problems in hardware rendering mode, as seen in #11779, where enemies in Splinter Cell: Pandora Tomorrow react to audio they shouldn't. This suggests deeper issues with audio processing that need addressing. Feature requests such as #11775 indicate a desire for improved user interface elements.
Recent PRs reflect a focus on bug fixes and enhancements. For example, PR #11788 addresses localization file installation issues, while PR #11786 improves input profile management. The development team is actively engaged in these efforts, with members like kamfretoz contributing significantly to UI improvements and translations.
PCSX2Bot
kamfretoz
JordanTheToaster
chaoticgd
joestringer
F0bes
lightningterror
Florin9doi
RedPanda4552
deanff
Timespan | Opened | Closed | Comments | Labeled | Milestones |
---|---|---|---|---|---|
7 Days | 12 | 5 | 28 | 0 | 1 |
30 Days | 44 | 25 | 130 | 0 | 2 |
90 Days | 175 | 103 | 612 | 0 | 2 |
1 Year | 370 | 200 | 1324 | 0 | 2 |
All Time | 4554 | 4052 | - | - | - |
Like all software activity quantification, these numbers are imperfect but sometimes useful. Comments, Labels, and Milestones refer to those issues opened in the timespan in question.
Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
chaoticgd | 1 | 4/3/1 | 8 | 141 | 71969 | |
PCSX2 Bot | 1 | 0/0/0 | 11 | 2 | 7456 | |
KamFretoZ | 1 | 6/5/0 | 18 | 23 | 2194 | |
Florin9doi | 1 | 5/5/0 | 8 | 15 | 1085 | |
lightningterror | 2 | 5/5/0 | 6 | 11 | 570 | |
Joe Stringer | 1 | 1/1/0 | 3 | 2 | 357 | |
Jordan | 1 | 6/8/1 | 6 | 18 | 221 | |
RedPanda4552 | 1 | 2/1/0 | 1 | 2 | 80 | |
Farran666 | 1 | 2/1/0 | 1 | 1 | 34 | |
squidbus | 1 | 2/2/0 | 2 | 1 | 25 | |
Ty | 2 | 1/1/0 | 2 | 1 | 16 | |
deanff | 1 | 1/1/0 | 1 | 1 | 10 | |
Mrlinkwii | 1 | 2/2/0 | 2 | 1 | 8 | |
seta-san | 1 | 1/2/0 | 1 | 1 | 5 | |
TellowKrinkle | 1 | 2/1/0 | 1 | 1 | 5 | |
xperia64 | 1 | 1/1/0 | 1 | 1 | 4 | |
Ettore Beltrame (E440QF) | 0 | 1/0/1 | 0 | 0 | 0 | |
oltolm (oltolm) | 0 | 0/1/0 | 0 | 0 | 0 | |
Stuart Kenny (stuken) | 0 | 1/0/0 | 0 | 0 | 0 | |
None (crashGG) | 0 | 1/0/1 | 0 | 0 | 0 | |
Денис Назаров (Nenderus) | 0 | 1/0/0 | 0 | 0 | 0 | |
Masimar (smasimar) | 0 | 1/0/0 | 0 | 0 | 0 | |
None (SuperSamus) | 0 | 1/0/1 | 0 | 0 | 0 | |
None (TheLastRar) | 0 | 0/1/0 | 0 | 0 | 0 | |
None (fuel-pcbox) | 0 | 1/0/1 | 0 | 0 | 0 | |
Timothy O'Barr (weirdbeardgame) | 0 | 0/1/0 | 0 | 0 | 0 | |
None (TheTechnician27) | 0 | 0/0/1 | 0 | 0 | 0 | |
None (github-actions[bot]) | 0 | 11/11/0 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
The PCSX2 GitHub repository currently has 502 open issues, indicating a high level of ongoing user engagement and development activity. Recent issues reflect a variety of concerns, including bugs related to graphical rendering, controller input, and game-specific problems. Notably, there are several reports of persistent bugs that have been carried over from previous versions, suggesting that some issues may require deeper investigation or more robust fixes.
A recurring theme in the recent issues is the presence of graphical artifacts and performance problems across various titles, particularly in hardware rendering mode. This suggests potential underlying issues with the emulator's graphics handling or compatibility with specific games. Additionally, several feature requests indicate a desire for improved user interface elements and enhanced functionality for controller support.
Issue #11784: [BUG]: FileSystem: recursive CreateDirectoryPath with absolute path broken on Windows
Issue #11780: [BUG]: Version number reported by Windows Builds of PCSX2 does not follow semantic versioning standard
Issue #11779: [BUG]: Splinter Cell: Pandora Tomorrow - Enemies reacting to audio they shouldn't
Issue #11775: [Feature Request]: GUI - move away Post-processing from Graphics to its own separate section
Issue #11774: Support for Guitar Hero Drum Kit (ALMOST there with the current Rock Band Drum Kit)
Issue #11779: [BUG]: Splinter Cell: Pandora Tomorrow - Enemies reacting to audio they shouldn't
Issue #11780: [BUG]: Version number reported by Windows Builds of PCSX2 does not follow semantic versioning standard
Issue #11784: [BUG]: FileSystem: recursive CreateDirectoryPath with absolute path broken on Windows
Issue #11775: [Feature Request]: GUI - move away Post-processing from Graphics to its own separate section
Issue #11774: Support for Guitar Hero Drum Kit (ALMOST there with the current Rock Band Drum Kit)
This analysis highlights the ongoing challenges faced by the PCSX2 project as it continues to evolve and adapt to user needs while maintaining compatibility across a wide array of PlayStation 2 titles.
The PCSX2 project currently has 17 open pull requests (PRs) and a total of 6645 closed PRs. The recent activity indicates ongoing development focused on improving functionality, fixing bugs, and enhancing user experience across various aspects of the emulator.
PR #11788: Install translations in PACKAGE MODE
Created by Денис Назаров (Nenderus) - Open
This PR aims to ensure that localization files are correctly installed when the PACKAGE_MODE option is enabled, addressing a significant packaging issue for Linux distributions.
PR #11786: Config: Prevent pad settings lingering in game properties blocking profiles
Created by RedPanda4552 - Open
This change removes an outdated check that interfered with loading input profiles, improving user experience for those who switch profiles frequently.
PR #11783: GS: Update lottes crt shader
Created by Stuart Kenny (stuken) - Open
This update aligns the shader with the latest version, enhancing graphical fidelity but raising concerns about color balance based on community feedback.
PR #11782: Hotkeys: Flipped the order of Hotkey action "SaveStateAndSelectNextSlot" to "SelectNextSlotAndSaveState"
Created by Masimar (smasimar) - Open
The change aims to streamline the save/load process but has sparked debate about user preferences regarding hotkey configurations.
PR #11781: FSUI: Misc Fixes
Created by KamFretoZ (kamfretoz) - Open
A collection of minor fixes intended to enhance the Fullscreen UI experience.
PR #11753: GameDB: Add Skip MPEG Hack to Never7
Created by Farran666 - Open
This PR introduces a game fix to prevent freezing during video playback, although it has been debated whether this is the best solution.
PR #11734: EE: Allow mapping main memory anywhere
Created by TellowKrinkle - Open
This significant change allows more flexible memory mapping for recompilers, potentially improving emulator stability.
PR #6553: WIP: GS: Add Pre-Round Sprite hack
Created by refractionpcsx2 - Open
A work-in-progress aimed at replicating hardware behavior for better graphics rendering, though still considered unstable.
PR #11595: Debugger: Fix possible recursion loop when pause-on-tlb-miss is enabled
Created by Ty (F0bes) - Open
Addresses a critical bug in the debugger related to TLB misses, although further issues remain unresolved.
PR #11574: Tools: Port refraction's bulk compression script to Python
Created by TheTechnician27 - Open
Converts a Windows-only script into a cross-platform tool, enhancing usability for all users.
PR #11461: [WIP] GS/HW: Initial work implementing RT in RT support
Created by refractionpcsx2 - Open
Early-stage work on implementing render target support within render targets, with known issues still present.
PR #11292: CMake: Force /usr/local/include to come last
Created by TellowKrinkle - Open
Aimed at resolving build issues on macOS and improving compilation reliability.
PR #11787: GS/HW: Add all levels/unclamped mipmap modes
Closed (not merged) - Created by crashGG
Proposed enhancements for mipmapping that were ultimately not accepted due to concerns over complexity and stability.
PR #11778 & PR #11777 & PR #11773: Various updates related to base translations and minor fixes, all recently closed after successful merges.
PR #11698: USB-related fixes aimed at improving emulation accuracy for specific devices.
PR #11696: Updates to trilinear filtering descriptions for clarity.
PR #11693: General fixes in third-party libraries to improve stability and performance.
The current landscape of open pull requests reveals several key themes and areas of focus within the PCSX2 project:
Localization and User Interface Enhancements: Several recent PRs (e.g., #11788, #11782, and multiple translation updates) indicate an ongoing effort to improve user accessibility through better localization and UI responsiveness. This reflects a commitment to enhancing user experience across different languages and platforms.
Bug Fixes and Stability Improvements: A significant number of PRs are dedicated to fixing bugs that affect gameplay or emulator stability (#11786, #11753, and others). These changes are crucial as they directly impact user satisfaction and the overall reliability of the emulator.
Performance Optimizations: Many recent contributions focus on optimizing performance through better memory management (#11734), shader updates (#11783), and other enhancements aimed at reducing overhead during gameplay (#11737). These optimizations are essential for maintaining smooth performance across various hardware configurations.
Community Engagement and Contribution Diversity: The variety of contributors—from first-time contributors making minor fixes (#11738) to experienced developers tackling complex issues (#6553)—highlights an active community engaged in collaborative development. However, some discussions around contentious changes (e.g., hotkey modifications in PR #11782) suggest that while community engagement is strong, it can also lead to disputes over design choices and user preferences.
Long-standing Issues with Merged PRs: Some older PRs remain open or have been closed without merging due to unresolved issues or lack of consensus within the community (#6553). This indicates potential bottlenecks in decision-making processes or differing priorities among contributors regarding what features or fixes should be prioritized.
Recent Activity Trends: The influx of recent pull requests suggests an uptick in development activity as the team prepares for upcoming releases or milestones (e.g., Release 2.2). However, there is also a notable presence of older PRs that have not seen recent activity or resolution, indicating areas where attention may be needed to avoid stagnation in development efforts.
In conclusion, while PCSX2 continues to thrive with active contributions focusing on usability improvements and bug fixes, there are underlying tensions regarding feature implementations and community consensus that could benefit from clearer communication channels among contributors. Addressing these issues will be vital for maintaining momentum as the project evolves further into its next phases of development.
PCSX2Bot
kamfretoz
JordanTheToaster
chaoticgd
joestringer
F0bes
lightningterror
Florin9doi
RedPanda4552
deanff
The development team is actively engaged in enhancing the PCSX2 emulator through collaborative efforts focused on user experience improvements, debugging capabilities, and ongoing maintenance of translations. The recent activities reflect a commitment to both technical excellence and community engagement within the retro gaming space.