RetroArch, a versatile frontend for the libretro API enabling cross-platform video game emulation, continues to evolve with notable improvements in input handling and localization efforts.
Recent pull requests (PRs) and issues highlight key areas of focus:
github-actions
sonninnos
Eric Warmenhoven (warmenhoven)
LibretroAdmin
zoltanvb
ItzSelenux
neil4
viachaslavic
phcoder
Jamiras
ehaupt
s3gfaultx
jbreitweiser
Additional contributors include JesseTG, fjtrujy, kokoko3k, michael-leroy, focusing on specific bugs or features.
Timespan | Opened | Closed | Comments | Labeled | Milestones |
---|---|---|---|---|---|
7 Days | 12 | 14 | 17 | 12 | 1 |
30 Days | 66 | 39 | 128 | 66 | 1 |
90 Days | 185 | 74 | 344 | 184 | 1 |
All Time | 7777 | 5039 | - | - | - |
Like all software activity quantification, these numbers are imperfect but sometimes useful. Comments, Labels, and Milestones refer to those issues opened in the timespan in question.
Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
Eric Warmenhoven | 1 | 26/25/1 | 25 | 86 | 90773 | |
github-actions | 1 | 0/0/0 | 21 | 47 | 10496 | |
libretroadmin | 1 | 0/0/0 | 54 | 145 | 9059 | |
sonninnos | 1 | 6/6/0 | 6 | 31 | 1170 | |
zoltanvb | 1 | 6/8/0 | 9 | 23 | 675 | |
Aleksander Mazur | 1 | 1/1/0 | 1 | 8 | 260 | |
Joe Osborn | 1 | 1/1/0 | 1 | 1 | 231 | |
Jamiras | 1 | 2/2/0 | 2 | 5 | 216 | |
Jay Paul | 1 | 0/1/0 | 1 | 11 | 193 | |
neil4 | 1 | 1/1/0 | 1 | 3 | 136 | |
Vladimir Serbinenko | 1 | 0/0/0 | 1 | 4 | 92 | |
ItsZariep | 1 | 2/2/0 | 2 | 5 | 83 | |
Antonio Orefice | 1 | 1/1/0 | 1 | 1 | 43 | |
Ethan Lee | 1 | 1/1/0 | 1 | 1 | 20 | |
Emanuel Haupt | 1 | 0/0/0 | 1 | 3 | 13 | |
Francisco Javier Trujillo Mata | 1 | 1/1/0 | 1 | 2 | 10 | |
Jason Breitweiser | 1 | 1/1/0 | 1 | 1 | 9 | |
Viačasłaŭ | 1 | 0/1/0 | 1 | 1 | 8 | |
Jesse Talavera | 1 | 2/2/0 | 2 | 2 | 7 | |
michael-leroy | 1 | 1/1/0 | 1 | 1 | 2 | |
Rob Loach (RobLoach) | 0 | 2/0/0 | 0 | 0 | 0 | |
Remi McGill (HyperspaceMadness) | 0 | 0/0/1 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
The RetroArch GitHub repository currently has 2,795 open issues, indicating a high level of ongoing development and user engagement. Recent activity shows a mix of bug reports, feature requests, and discussions about core functionalities, particularly related to controller support and performance issues across various platforms.
Notable anomalies include the frequent reports of crashes and performance degradation when using specific cores or features, such as the Dolphin core on iOS or issues with the N64 core on tvOS. There are also recurring themes around controller configuration problems, especially with the Nintendo Switch Pro Controller and its integration across different operating systems.
Issue #17016: RG405V (aarch64) | Binding "Home/Back" button to "Hotkey Enable" allows brief in-game input
Issue #17014: [IMPORTANT]: Android APK version 1.19.0 and newer prompts for a password and fails to install on Android
Issue #17011: XMB menu shows wrong number of games
Issue #17006: [Feature Request]: Support video rotation via Network API
Issue #17004: Better arrangement choices for a frontend to enumerate pick-list options
Issue #16972: [Bug]: Security Vulnerability - Action Required: Heap-based Buffer Overflow vulnerability may in your project
Issue #16968: Android: Accessibility: make a fullscreen element so that TalkBack's AI can describe the screen inside games
Issue #16967: Add new RA stable release for PS Vita (homebrew app) on Vita DB
Issue #16956: RTC not working in Retroarch subsystem - Sameboy
Issue #16898: linuxraw: The linuxraw controller driver connects the mouse instead of the joypad in GNU/Linux virtual machines
Overall, the repository reflects a vibrant community actively engaged in improving RetroArch while facing challenges typical of complex software projects with extensive feature sets.
The provided datasets contain a wealth of information regarding the pull requests (PRs) for the RetroArch project, including both open and closed PRs. This analysis will focus on the themes, commonalities, and notable aspects of these PRs, shedding light on the project's development trends, community engagement, and areas of active improvement.
PR #17012: Add GET_CORE_DATA
and SET_CORE_DATA
environment callbacks
PR #16449: Use reverse DNS name for desktop file and icon
PR #16420: Initial work on PBP scanning
PR #16188: udev and SDL Sensor and Touchpad
PR #15739: Adding localization support to cheevos.c
PR #17013: Automatic Frame Delay: Fix special overtime edge case
PR #17010: Fix pause toggle to not clear fast-forward state
PR #17009: (Vulkan) Prefer IMMEDIATE mode without vsync
PR #17007: Fix steam build
PR #17003: Preemptive Frames updates
Input and Control Enhancements: Several PRs focus on improving input handling across various platforms (e.g., PR #16188, PR #17003). This indicates an ongoing effort to enhance user experience by supporting a wider range of input devices and refining existing input mechanisms.
Localization and Accessibility: PRs like #15739 highlight a commitment to making RetroArch more accessible to non-English speakers through localization efforts. This is crucial for a global user base.
Compliance and Standardization: PRs such as #16449 demonstrate efforts towards compliance with industry standards (e.g., FDO specifications), which can improve integration with different operating systems and environments.
Performance Optimization: Several closed PRs (e.g., PR #17009) focus on optimizing performance, particularly in terms of input latency and frame delay management. This is essential for providing a smooth gaming experience, especially in competitive scenarios.
The presence of multiple PRs addressing similar functionalities (e.g., input handling across different devices) suggests active exploration and refinement in these areas.
The quick turnaround time from PR creation to closure for several PRs indicates an efficient review process within the RetroArch community, allowing for rapid iteration and improvement.
The diversity of contributions, ranging from localization efforts to low-level performance optimizations, reflects a broad interest in enhancing RetroArch from multiple angles—usability, accessibility, compliance, and performance.
The analysis of RetroArch's pull requests reveals a vibrant development community focused on continuous improvement across various dimensions of the project. From enhancing input handling to expanding localization efforts and optimizing performance, these contributions are crucial for maintaining RetroArch's position as a leading solution in the realm of game emulation. The efficient handling of pull requests further underscores the project's commitment to quality and responsiveness to community needs.
github-actions
sonninnos
Eric Warmenhoven (warmenhoven)
LibretroAdmin
zoltanvb
ItzSelenux
neil4
viachaslavic
phcoder
Jamiras
ehaupt
s3gfaultx
jbreitweiser
Additional contributors include JesseTG, fjtrujy, kokoko3k, michael-leroy, and others with minor contributions focused on specific bugs or features.
The RetroArch development team demonstrates a strong commitment to improving the software's functionality while maintaining high standards of code quality. The active engagement in bug fixing and feature enhancement suggests a responsive approach to community feedback and ongoing project needs. The focus on localization through Crowdin also highlights an inclusive strategy aimed at broadening user accessibility across different languages.