Cemu, an open-source Wii U emulator, is experiencing a significant increase in issue reports, particularly concerning graphical glitches and controller compatibility, as the development team continues to address critical bugs and implement new features.
Recent activities highlight the project's focus on resolving game-specific issues such as crashes in "Skylanders Trap Team" (#1397) and "Bayonetta 2" (#1396), alongside efforts to improve device compatibility and user experience. The community remains actively engaged, contributing detailed reports that aid in troubleshooting.
The recent surge in issue reporting includes critical bugs like graphical issues in "Skylanders Trap Team" (#1397) and crashes in "Bayonetta 2" (#1396). These issues suggest underlying problems with the emulator's rendering capabilities. Additionally, ongoing challenges with USB device handling and motion controls indicate areas needing improvement for better peripheral support.
Exzap
GetNfpReadOnlyInfo
and fixed Amiibo detection in Mario Kart 8.capitalistspz
MEMPTR<T>
functionality and managed icon storage improvements.goeiecool9999
00cedke
deReeperJosh
Xphalnos
Timespan | Opened | Closed | Comments | Labeled | Milestones |
---|---|---|---|---|---|
7 Days | 4 | 2 | 4 | 0 | 1 |
30 Days | 23 | 17 | 40 | 0 | 1 |
90 Days | 84 | 52 | 182 | 0 | 1 |
1 Year | 245 | 156 | 746 | 35 | 1 |
All Time | 817 | 568 | - | - | - |
Like all software activity quantification, these numbers are imperfect but sometimes useful. Comments, Labels, and Milestones refer to those issues opened in the timespan in question.
Developer | Avatar | Branches | PRs | Commits | Files | Changes |
---|---|---|---|---|---|---|
goeiecool9999 | 1 | 4/3/0 | 4 | 13 | 262 | |
Exzap | 1 | 0/0/0 | 1 | 1 | 100 | |
capitalistspz | 1 | 2/2/0 | 2 | 2 | 33 | |
cedkeChat (00cedke) | 0 | 1/0/1 | 0 | 0 | 0 | |
¥IGA (Xphalnos) | 0 | 1/0/0 | 0 | 0 | 0 | |
Joshua de Reeper (deReeperJosh) | 0 | 1/0/0 | 0 | 0 | 0 |
PRs: created by that dev and opened/merged/closed-unmerged during the period
The Cemu project has seen a notable uptick in issue reporting, with 249 open issues currently logged. Recent activity indicates a mix of critical bugs and feature requests, particularly surrounding graphical issues and controller compatibility. A recurring theme is the struggle with specific games like "Skylanders" and "Bayonetta 2," where users report significant graphical glitches or crashes. Additionally, many issues relate to controller input problems, especially for third-party devices.
Several issues highlight ongoing challenges with the emulator's handling of USB devices and motion controls, indicating potential areas for improvement in device compatibility and user experience. The community appears engaged, with many users contributing detailed reports and logs to aid in troubleshooting.
Issue #1397: Graphics Issues for Skylanders Trap Team
Issue #1396: Bayonetta 2 Chapter 15 Verse 2 Crash after defeating Temperantia
Issue #1391: "Remember window position" options break after macOS Sequoia update
Issue #1372: Amiibo in Mario Kart 8 don't work
Issue #1323: AMD Drivers 24.8.1 crash Breath of the Wild
Issue #1176: AMD 780M Vulkan renderer leads to corrupted textures
Issue #1380: Skylanders: Giants portal of power emulation
Issue #1379: After the starting cutscene in trap team and the loading screen for the first level, cemu crashes
Issue #1376: Splinter Cell: Blacklist PAL (Europe)
Issue #1358: Device selection issue in General settings -> Audio
The issues surrounding graphical performance in "Skylanders Trap Team" (#1397) and "Bayonetta 2" (#1396) are particularly concerning as they indicate not only game-specific bugs but also potential underlying problems with the emulator's rendering capabilities, especially under varying hardware configurations.
The ongoing problems with amiibo functionality in "Mario Kart 8" (#1372) reflect broader compatibility challenges that could affect user satisfaction and engagement.
The AMD driver-related crash reported in issue #1323 highlights a significant external dependency on hardware drivers that can impact emulator stability, particularly for users with AMD graphics cards.
The repeated mentions of USB device compatibility issues suggest that the emulator's interaction with peripheral devices needs further refinement to enhance user experience across different setups.
Overall, while Cemu maintains an active development cycle and community engagement, addressing these critical issues will be essential for improving overall functionality and user satisfaction moving forward.
The analysis of the pull requests (PRs) for the Cemu project reveals a dynamic and active development environment. The PRs range from significant feature additions and bug fixes to minor improvements and maintenance tasks. The community involvement is evident through contributions that address both user-reported issues and enhancements suggested by developers.
PR #1392: Vulkan: Make scaling shaders compatible + fixes
PR #1371: nsyshid: Emulate Dimensions Toypad
PR #1353: Linux: Allow connecting Wiimotes via L2CAP
PR #1287: WIP: Metal backend
PR #641: Large-scale PowerPC recompiler rework
PR #1370: imgui: Makes the window edges rounded
PR #1316: Allow the appimage to update with appimageupdate
PR #1255: macOS: Apple Silicon support (interpreter only)
PR #1390: Windows: Save icons to Cemu user data directory
PR #1389: Added Retendo Network Service
PR #1386: input: Fix crash when closing add controller dialog before search completes
PR #1385: Make MEMPTR<T>
a little more T*
-like
MEMPTR<T>
, enhancing usability in code.PR #1383: Add toggle button to VPAD show screen input
PR #1378: Vulkan: Protect against uniform var ringbuffer overflow
PR #1367: make this script more readable
PR #1366: Add support for fmt 11
PR #1365: Update GeneralSettings2.cpp: Add "and size"
PR #1354: Migration from Vulkan-Headers to VCPKG + updating submodules
PR #1344: [IOSU/BOSS] Fix BOSS not honoring the proxy_server setting.
PR #1343: Various small changes
PR #1337: Merge Mainline into Fork
PR #1324: nsysnet: Check for null timeout in select call
PR #1319: appimage.sh: Do not copy libstdc++.so.6
to usr/lib/
PR #1310: build: Better support for cross-compiling on ARM macOS.
PR #1306: Preparations for 2.1
PR #1304: Mouse
PR #1292: Update appimage.sh to support runtime libstdc++.so.6 loading
PR #1291: CI: fix macOS build
PR #1290: Vulkan: Add explicit synchronization on frame boundaries
PR #1288: Add support for iterating directories in graphics pack content folders.
PR #1283: clang-format: Put class braces on a new line
PR #1282: git: unshallow vcpkg, shallow vulkan-headers and imgui
The analysis reveals several key themes and trends within the Cemu project's development:
Active Community Contribution: The presence of numerous PRs addressing both major features (like the Metal backend implementation) and minor tweaks (such as UI enhancements or bug fixes) indicates a vibrant community actively engaged in improving the emulator's functionality and user experience.
Focus on Compatibility and Performance: Many PRs aim at enhancing compatibility with various hardware (e.g., Apple Silicon support) or improving performance through optimizations (e.g., explicit synchronization in Vulkan rendering). This focus aligns with the project's goal of providing a stable and efficient emulation experience across different platforms.
Continuous Improvement and Maintenance: Regular updates to dependencies (as seen in PRs updating libraries like Curl or SDL2) and ongoing maintenance tasks (like fixing build issues or addressing configuration problems) highlight the project's commitment to maintaining a robust development environment alongside feature enhancements.
User-Centric Enhancements: Several PRs directly address user feedback or reported issues (e.g., fixing crashes related to controller input dialogs or improving settings UI clarity). This responsiveness to user needs is crucial for building trust and satisfaction within the emulator's user base.
Challenges with Cross-Platform Development: The project faces challenges related to cross-platform compatibility, as evidenced by discussions around differences in behavior between Windows and macOS versions or issues arising from platform-specific features like MoltenVK's limitations on macOS.
Long-Term Development Goals: Some PRs reflect long-term goals such as reworking core components (like the PowerPC recompiler) or expanding peripheral support through emulation (as seen with toys-to-life peripherals). These efforts suggest a strategic direction towards enhancing the emulator's capabilities over time rather than just immediate fixes or features.
Overall, Cemu's development is characterized by active community involvement, a strong focus on enhancing compatibility and performance, continuous maintenance efforts, responsiveness to user feedback, challenges associated with cross-platform development, and strategic long-term goals aimed at expanding its capabilities further.
Exzap
GetNfpReadOnlyInfo
and fixed an issue with Amiibos not being detected in Mario Kart 8.capitalistspz
MEMPTR<T>
more T*
-like and saved icons to the Cemu user data directory.goeiecool9999
00cedke
deReeperJosh
Xphalnos